As the third development cycle begins, we start making decisions beyond gameplay implementations: we've made a draft for the logo, discussed fonts and art styles.
Next week I'm going to invest my time in fixing the dialogue visual, changing the material's renderer and understand lighting. As the second level is going to be indoors, lighting becomes a bigger part of gameplay cues.
We're still waiting on the 3D models from our art department but as soon as we have them, we'll start building a finalized gameplay path.
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