Meet the team [HERE]
SETTING
FEATURES
• Run, crouch, vault, through the military-field at Belém’s garden.
• Hide inside objects (lockers, portable toilet, closets).
• Interact with objects spread across the environment in order to create distractions and go
though the guards (radios, lamps).
• Once inside the building, choose a disguise. If you choose to dress like the catering team, you won’t have to avoid certain officials but won’t have access to the VIP area (upper levels). If you choose to infiltrate as military personnel, you can free roam both floors, but you’ll have to avoid higher rankings officials that might find you suspicious by not recognizing you.
• Interact with the party goers. Some people know where the server room is located, but you’ll need a strategy to get that information out of them.
GENRE
Stealth + RPG elements.
PLAYER MOTIVATIONS
PLAYER MOTIVATIONS
- Get to the military base (Belém castle) by avoiding and distracting the guards guarding the Belém gardens surrounding the Belém castle.
- Choose between two disguises (servant or military) – each disguises affects the gameplay.
- Enter the party and use your disguise to find the location of the servers and how to access their room (through dialogue – careful! One wrong answer can end your plan).
- Find who has an access key card to the server room and find a way to get to it before time runs out. Once you reach it you might discover there are other ways of getting it besides pickpocketing.
TARGET CUSTOMERS
• Fans of Stealth games.
• Fans of dialogue-based narrative games.
• Players curious about playing a game set in Lisbon.
TARGET HARDWARE
Personal Computers running Windows 10.
COMPETITION
Hitman, Dishonored, Thief.
UNIQUE SELLING POINTS
• Stealth games seldom explore social engineering while infiltrating a social event. Stealth will be required: not physically hiding knocked-out enemies but avoiding wrong answers that could get your cover blown.
• The physical space is not only an existent place, but also a landmark of the Portuguese capital. Exploring the Belém Palace surroundings through a dystopian lens has never been done before.
DESIGN GOALS
Exhilaration -constant surrounding of enemies and a timer constantly ticking.
Familiarity - created for everyone who knows Belém well.
Freedom of Choice - there isn’t a right path, wrong path. Every path to the end goal is valid, but present different challenges.
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