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Week #1: the setting


The dev team knew from the start that the physical setting in which our game would play out was one of the most important parts, since it's expected from the player to feel familiarity about know landscapes.

In a first sketch, we planned to use Lisbon's downtown for its intricate street network and tourist-trapping ambience. Terreiro do Paço would play a big role on the level design. 

Downtown Lisbon (2017)

Soon we realized that discrepancy between the very tight streets leading to Terreiro do Paço and the very openess of Terreiro do Paço itself would create difficulties on keeping consistency on the level design. Since main event would be a party in a military area, that idea was scrapped.

Belém came as an obvious second option since it has the familiarity of downtown Lisbon but adds  military importance in the country history. The Bom Sucesso fort was deemed an ideal option not only for being a landmark for the portuguese army but it's arquitecture is very fitting for a linear physical path. 

Sketch of the game path.

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