In '2036' the player is going through 3 levels of out 5 developed levels:
Level 1
Setting: in front of the Forte do Bom
Sucesso, dozens of guards, CCTV and drones patrol around the building, making
sure no intruder can get in the party.Since
Forte do Bom Sucesso became a military base again, the surrounding of the
building has been filled with military vehicles and crates.
Enemies: guards, drones, CCTV.
Objective: get through the patrolled-filled
area without being detected to get to a back door or the further side of the
Forte do Bom Sucesso.
Mechanics: walk, crouch, run, hide in cover.
Level failed: character 1 is detected by enemy
and is arrested.
Level success: character 1 gets to the door,
character 2 opens the door from the inside.
Level 2
Setting: character 2 sends character 1 to a locker room
where character 2 has hidden some disguises. To get to the locker room, character 1 has to get through a
barracks with some military men on fixed position inside.
Enemies: guards
Mechanics:
walk, crouch, interact with
object.
Objective: interacting with objects to distract the fixed guards and clear
the path to the locker room.
Level failed: character 1 is detected by enemy and is
arrested.
Level success: character 1 gets to the locker room and finds
the locker of character 2. Inside
there’s 3 outfits: guard, catering staff and formal sergeant outfit.
Level 2 (alternative)
Setting: character 1 was arrested with the usb drive
needed to complete the mission. Character 2, an infiltered guard, now needs to
complete the mission alone, starting by accessing the cells and taking the usb
pen without raising suspicions.
Mechanics:
walk, crouch, interact with
object
Objective: interacting with objects to distract the fixed guards and clear
the path to the locked cabinet where the usb drive is.
Level failed: character 2 is detected by enemy and is
arrested (game over state)
Level success: character 2 gets the usb drive and now walks
to the party where he’ll need to find a way to access the server room.
Final
level
Setting: character 1 has infiltrated the party with a disguise and needs to
access the server room.
Beforehand, the team knew there were two key cards that could access the server
room: one was with a designated IT guard that needed to give manual input as a
safety measure and the second one was a backup in the Marechal’s office.
Enemies: guards
Mechanics: dialogue
Objective: through dialogue, find a way to get one key card, access the
server room and insert the usb drive to get the border’s defence down. Character 2 will assist by providing
information he gathers.
Level failed: character 1 raised suspicion with intrusive
dialogue options, the Marechal triggered code red, locking down the server room
(game over state).
Level success: character 1 gets a key card, gets to the
server room with character 2’s help and shuts down the servers.
Final
level (alternative)
Setting: character 1 has been arrested and character 2 needs to access the
server room. Beforehand, the team knew there were two key
cards that could access the server room: one was with a designated IT guard
that needed to give manual input as a safety measure and the second one was a
backup in the Marechal’s office.
Enemies: guards
Mechanics: dialogue
Objective:
through dialogue, find a way
to get one key card, access the server room and insert the usb drive to get the
border’s defence down.
Level failed: character 2 raised suspicion with intrusive
dialogue options, the Marechal triggered code red, locking down the server room.
Level success: character 2 gets a key card, gets to the
server room and shuts down the servers.
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The focus has been writing the narrative beats: the initial narrative screen with exposition of the setting the player is put on and the final narrative screen depending on the mission success, short biography for the main characters (two rebels and the president) and dialogue for the final mission. Making environmental storytelling elements such as posters and letters is the step after.
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