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Week #8: 👷‍♂️🚧🏗




This week my main focus has been designing the second level, in which the player needs to stealthily move through the military barracks in order to get to the disguises. The level has been planned, built, and we're in the midst of testing the available interactions, how the paths of the several guards intersect and the multiple routes the player can explore.

While building this level, I've also been working on creating more complex behaviors for the NPCs, including "Checking Distraction" which will be one of the main focuses of this second level. Their detection system has been improved, by adding a system to allow guards to detect tresspassing players, and in the future, more intelligent visual and audio awareness.

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