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Week #11: final details



As we get to the finish line, it's time to finalize the dialogue. I wrote two dialogue trees: one for the General and other for the IT Guy. The first one needs a more defensive type of approach since the General is looking for suspicious behavior through all of the conversation and a wrong move gets you caught. The second one, it's a lot more exploratory: it's about engaging and guiding conversations for topics that are useful to the player. 

I found difficult to write dialogues since it's not really my strong suit but the final dialogue trees get the job done. 

Now... for the MOJO!

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