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Week #5: the workshop says "no HUD"!



The Workshop

The workshop with the focus group was a good reminder that the stealth genre is a genre that has some core elements that have not changed since the 1998's Thief. Some mechanics surfaced from the brainstorm phase but a main issue persisted: how to we use the two elements of the 2036 game (traditional stealth and dialogue stealth) without giving an incoherent experience to the players? 

The group has taken some good ideas from the workshop and is now brainstorming some way to make 2036 a more cohesive gameplay experience. By the time we deliver the workshop report, I hope we will have some new strategies to add to our game design model.

The Dialogue

Since I'm the responsible for the dialogue part, I'll be working on that next week. Once we decided that we wanted to use a keyboard and mouse, the dialogue interface design options have broaden. Collaborating with the artists, I plan to have a design for the dialogue interface sketched out by the end of next week. 



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