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Week #2: the dialogue mechanic


After much consideration I decided that I didn't want to use a library for the dialogue mechanic since most libraries either have a lack of intuitive writing interface or has deprecated methods. 

Since one of our collaborators, someone who isn't familiar with programming, is going to write most of the dialogue, it's fundamental that they don't have to open code to give input. 

The motivation at this moment is to use Yarn's dialogue tree composer (used for Night in The Woods) and export as a JSON file and parse it to a dialogue tree class in which each dialogue line will correspond to a node of a directed graph.

We're still not set on the dialogue display since it will depend on our collaborator responsible for the art style. 

Some of our options

The Walking Dead (Telltale)
The Night in The Woods (Infinite Fall)

Oxenfree (Night School Studio)

Three Fourths Home (Bracket Games)

I'll update you next week about how the dialogue tree was finalized.

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